C)
Related Theories, Pedagogical Practices and Practical Web-Design Strategies
- Teach students how to model cognitive
processes as well as behaviors using real-world problems. Jonassen (1998) defines
two types of modeling: behavioral modeling of the overt performance and cognitive modeling
of the covert cognitive processes. Behavioral modeling "demonstrates how to perform
the activities" while cognitive modeling "articulates the reasoning that
learners should use while engaged in performing the activity" (p. 12). Jonassen
reasons that "conventional teaching focuses on answers, which are often artificially
'tidy,' lacking the complexity and messiness of the real world" (Fahy 1999, 54,
citing Jonassen 1998). He suggests using "authentic problems" to make student
learning experiences "more appealing, engaging, and meaningful."
- Provide similar examples and comparisons to aid perception
and recall. "Objects, ideas, or events displayed together in space and time
are often stored together in memory and grouped together in recall. This is the Law of
proximity in perception and contiguity in memory" (Fahy 1999, 60).
- Use show me buttons. When learners need help,
provide them with a "Show Me" or a "How Do I Do This?" button
(Jonassen 1998, 12). Hyperlink to this button a visual or animated example of the desired
performance.
- Use worked examples as a method for modeling problem solving.
"Worked examples include a description of how problems are solved by an experienced
problem solver. Worked examples enhance the development of problem schemas and the
recognition of different types of problems based on them" (Jonassen 1998, 12, citing
Sweller & Cooper 1985).
- Use repetition with variety. Repeating a variety of
examples or problems with solutions is more effective for long-term retention than rote or
verbatim reproduction. Paraphrasing, rephrasing, and reworking is more useful than the
repetition or regurgitation of information (Fahy 1999, 62).
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© 1999 by Peter J. Patsula |
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